[Cache start]
#786 - Tapu Lele
PadrãoShiny
Pokémon lendário
Categoria: Land Spirit Pokémon
Altura: 1,2 mPeso: 18,6 Kg
Cor: Pink
Formato:
Egg group: Undiscovered
Gênero: 100%
Felicidade base: 50
Experiência base: 285
Taxa de captura: 3
Leveling: SlowMáx: 1.250.000 Exp.
EVs fornecidos: SpA +3Total: 3
Competitivo
In-Game
Abilities
Psychic Surge: Ao dar switch-in, este Pokémon invoca Psychic Terrain.
Telepathy(H): This Pokemon does not take damage from attacks made by its allies.
Base stats
HP
Atk
Def
SpA
SpD
Spe
70
85
75
130
115
95
Level 50
Level 100
130 177
250 344
81 150
157 295
72 139
139 273
121 200
238 394
108 183
211 361
90 161
175 317
Dano recebido
×1
×1
×0
×1
×1
×¼
×1
×1
×2
×1
×1
×1
×1
×2
×½
×1
×2
×1
Cadeia evolutiva
1 nível evolutivo.
Moves que aprende
SS
USM
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Ally Switch
Machine
15User and ally swap positions; using again can fail.
Aromatherapy
Level up
5Cures the user's time of all status conditions.
Aromatic Mist
Level up
20Raises an ally's Sp Def by 1.
Astonish
Level up
301001530% chance to causar flinch.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charm
Machine
Evento
10020Reduz o Attack do alvo em 2 estágios.
Confusion
Level up
501002510% chance to confuse the target.
Dazzling Gleam
Machine
8010010No additional effect. Hits adjacent foes.
Draining Kiss
Level up
Machine
5010010User recovers 75% of the damage dealt.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Extrasensory
Level up
801002010% chance to causar flinch.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flatter
Level up
10015Raises the target's Sp Atk by 1 and confuses it.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Future Sight
Machine
12010010Hits two turns after being used.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Guard Swap
Machine
10Swaps Defense and Sp Def changes with target.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Iron Defense
Machine
15Raises the user's Defense by 2.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Magic Room
Machine
Evento
10For 5 turns, all held items have no effect.
Mean Look
Level up
5Prevents the target from switching out.
Moonblast
Level up
951001530% chance to lower the target's Sp Atk by 1.
Level up
---
Play Rough
Machine
Evento
90901010% chance to lower the target's Attack by 1.
Power Swap
Machine
10Swaps Attack and Sp Atk stat stages with target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psybeam
Level up
651002010% chance to confuse the target.
Psychic
Machine
Evento
901001010% chance to lower the target's Sp Def by 1.
Psychic Terrain
Level up
Machine
105 turns. Grounded: +Psychic power, priority-safe.
Psycho Cut
Machine
7010020High critical hit ratio.
Psyshock
Level up
Machine
8010010Damages target based on Defense, not Sp Def.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Skill Swap
Level up
Machine
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Speed Swap
Machine
10Swaps Speed stat with target.
Stored Power
Machine
2010010 + 20 power for each of the user's stat boosts.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Sweet Scent
Level up
10020Lowers the foe(s) evasiveness by 2.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Tickle
Level up
10020Lowers the target's Attack and Defense by 1.
Withdraw
Level up
40Raises the user's Defense by 1.
Wonder Room
Machine
10For 5 turns, all Defense and Sp Def stats switch.
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Ally Switch
Tutor
15User and ally swap positions; using again can fail.
Aromatherapy
Level up
5Cures the user's time of all status conditions.
Aromatic Mist
Level up
20Raises an ally's Sp Def by 1.
Astonish
Level up
301001530% chance to causar flinch.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Confusion
Level up
501002510% chance to confuse the target.
Dazzling Gleam
Machine
8010010No additional effect. Hits adjacent foes.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Draining Kiss
Level up
5010010User recovers 75% of the damage dealt.
Echoed Voice
Machine
4010015O Power aumenta quando usado em turnos consecutivos.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Extrasensory
Level up
Evento
801002010% chance to causar flinch.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Flatter
Level up
Evento
10015Raises the target's Sp Atk by 1 and confuses it.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Gravity
Tutor
55 turns: no Ground immunities, 1,67x accuracy.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Iron Defense
Tutor
15Raises the user's Defense by 2.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Magic Coat
Tutor
15Bounces back certain non-damaging Moves.
Magic Room
Tutor
10For 5 turns, all held items have no effect.
Mean Look
Level up
5Prevents the target from switching out.
Moonblast
Level up
Evento
951001530% chance to lower the target's Sp Atk by 1.
Nature Power
Machine
20Attack depends on terrain (default Tri Attack).
Level up
Evento
---
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psybeam
Level up
651002010% chance to confuse the target.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psychic Terrain
Level up
105 turns. Grounded: +Psychic power, priority-safe.
Psych Up
Machine
10Copies the target's current stat stages.
Psyshock
Level up
Machine
8010010Damages target based on Defense, not Sp Def.
Psywave
Level up
10015Random damage equal to 0,5x-1,5x user's level.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Skill Swap
Level up
Tutor
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Sweet Scent
Level up
10020Lowers the foe(s) evasiveness by 2.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Telekinesis
Tutor
15For 3 turns, target floats but Moves can't miss it.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Tickle
Level up
10020Lowers the target's Attack and Defense by 1.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Withdraw
Level up
40Raises the user's Defense by 1.
Wonder Room
Tutor
10For 5 turns, all Defense and Sp Def stats switch.
Cadeia evolutiva
Tapu Lele
1 nível evolutivo.
Descrição In-game:
Ultra Moon
Although called a guardian deity, Tapu Lele is devoid of guilt about its cruel disposition and can be described as nature incarnate.
Ultra Sun
It heals the wounds of people and Pokémon by sprinkling them with its sparkling scales. This guardian deity is worshiped on Akala.
Exibir mais
Moon
As it flutters about, it scatters its strangely glowing scales. Touching them is said to restore good health on the spot.
Sun
This guardian deity of Akala is guilelessly cruel. The fragrant aroma of flowers is the source of its energy.
Locais de encontro
Ultra Moon
Ruins Of Life Area
Ruins Of Life Area:
  • Método: Static encounter, only one chance
  • 100% de chance
  • Level 60
Ultra Sun
Ruins Of Life Area
Ruins Of Life Area:
  • Método: Static encounter, only one chance
  • 100% de chance
  • Level 60
Exibir mais
Moon
Ruins Of Life Area
Ruins Of Life Area:
  • Método: Static encounter, only one chance
  • 100% de chance
  • Level 60
Sun
Ruins Of Life Area
Ruins Of Life Area:
  • Método: Static encounter, only one chance
  • 100% de chance
  • Level 60
Moves que aprende
Gen VIII
Gen VII
Sword/Shield
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Confusion
Level 1
501002510% chance to confuse the target.
Astonish
Level 1
301001530% chance to causar flinch.
Withdraw
Level 5
40Raises the user's Defense by 1.
Aromatherapy
Level 10
5Cures the user's time of all status conditions.
Draining Kiss
Level 15
5010010User recovers 75% of the damage dealt.
Psybeam
Level 20
651002010% chance to confuse the target.
Flatter
Level 25
10015Raises the target's Sp Atk by 1 and confuses it.
Aromatic Mist
Level 30
20Raises an ally's Sp Def by 1.
Sweet Scent
Level 35
10020Lowers the foe(s) evasiveness by 2.
Extrasensory
Level 40
801002010% chance to causar flinch.
Psyshock
Level 45
8010010Damages target based on Defense, not Sp Def.
Mean Look
Level 50
5Prevents the target from switching out.
Level 55
---
Moonblast
Level 60
951001530% chance to lower the target's Sp Atk by 1.
Tickle
Level 65
10020Lowers the target's Attack and Defense by 1.
Skill Swap
Level 70
10The user and the target troca Abilities.
Psychic Terrain
Level 75
105 turns. Grounded: +Psychic power, priority-safe.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Ally Switch
Machine
15User and ally swap positions; using again can fail.
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charm
Machine
10020Reduz o Attack do alvo em 2 estágios.
Dazzling Gleam
Machine
8010010No additional effect. Hits adjacent foes.
Draining Kiss
Machine
5010010User recovers 75% of the damage dealt.
Endure
Machine
10O usuário sobrevive aos ataques neste turno com pelo menos 1 HP.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Future Sight
Machine
12010010Hits two turns after being used.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Guard Swap
Machine
10Swaps Defense and Sp Def changes with target.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Iron Defense
Machine
15Raises the user's Defense by 2.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Magic Room
Machine
10For 5 turns, all held items have no effect.
Play Rough
Machine
90901010% chance to lower the target's Attack by 1.
Power Swap
Machine
10Swaps Attack and Sp Atk stat stages with target.
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psychic Terrain
Machine
105 turns. Grounded: +Psychic power, priority-safe.
Psycho Cut
Machine
7010020High critical hit ratio.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Rest
Machine
5User sleeps 2 turns and restores HP and status.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Skill Swap
Machine
10The user and the target troca Abilities.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Snore
Machine
5010015User must be asleep. 30% chance to flinch target.
Speed Swap
Machine
10Swaps Speed stat with target.
Stored Power
Machine
2010010 + 20 power for each of the user's stat boosts.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Wonder Room
Machine
10For 5 turns, all Defense and Sp Def stats switch.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Confusion
Level 1
501002510% chance to confuse the target.
Withdraw
Level 1
40Raises the user's Defense by 1.
Mean Look
Level 1
5Prevents the target from switching out.
Astonish
Level 1
301001530% chance to causar flinch.
Aromatherapy
Level 1
5Cures the user's time of all status conditions.
Draining Kiss
Level 1
5010010User recovers 75% of the damage dealt.
Aromatic Mist
Level 1
20Raises an ally's Sp Def by 1.
Psychic Terrain
Level 1
105 turns. Grounded: +Psychic power, priority-safe.
Psywave
Level 8
10015Random damage equal to 0,5x-1,5x user's level.
Psybeam
Level 14
651002010% chance to confuse the target.
Sweet Scent
Level 20
10020Lowers the foe(s) evasiveness by 2.
Skill Swap
Level 26
10The user and the target troca Abilities.
Psyshock
Level 32
8010010Damages target based on Defense, not Sp Def.
Tickle
Level 38
10020Lowers the target's Attack and Defense by 1.
Level 43
---
Extrasensory
Level 48
801002010% chance to causar flinch.
Flatter
Level 53
10015Raises the target's Sp Atk by 1 and confuses it.
Moonblast
Level 58
951001530% chance to lower the target's Sp Atk by 1.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Dazzling Gleam
Machine
8010010No additional effect. Hits adjacent foes.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Echoed Voice
Machine
4010015O Power aumenta quando usado em turnos consecutivos.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Nature Power
Machine
20Attack depends on terrain (default Tri Attack).
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Level up
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Confusion
Level 1
501002510% chance to confuse the target.
Withdraw
Level 1
40Raises the user's Defense by 1.
Mean Look
Level 1
5Prevents the target from switching out.
Astonish
Level 1
301001530% chance to causar flinch.
Aromatherapy
Level 1
5Cures the user's time of all status conditions.
Draining Kiss
Level 1
5010010User recovers 75% of the damage dealt.
Aromatic Mist
Level 1
20Raises an ally's Sp Def by 1.
Psychic Terrain
Level 1
105 turns. Grounded: +Psychic power, priority-safe.
Psywave
Level 8
10015Random damage equal to 0,5x-1,5x user's level.
Psybeam
Level 14
651002010% chance to confuse the target.
Sweet Scent
Level 20
10020Lowers the foe(s) evasiveness by 2.
Skill Swap
Level 26
10The user and the target troca Abilities.
Psyshock
Level 32
8010010Damages target based on Defense, not Sp Def.
Tickle
Level 38
10020Lowers the target's Attack and Defense by 1.
Level 43
---
Extrasensory
Level 48
801002010% chance to causar flinch.
Flatter
Level 53
10015Raises the target's Sp Atk by 1 and confuses it.
Moonblast
Level 58
951001530% chance to lower the target's Sp Atk by 1.
Machine
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Calm Mind
Machine
20Raises the user's Sp Atk and Sp Def by 1.
Charge Beam
Machine
50901070% chance to raise the user's Sp Atk by 1.
Confide
Machine
20Reduz o Sp. Atk do alvo em 1 estágio.
Dazzling Gleam
Machine
8010010No additional effect. Hits adjacent foes.
Double Team
Machine
15Aumenta a evasão do usuário em 1 estágio.
Echoed Voice
Machine
4010015O Power aumenta quando usado em turnos consecutivos.
Energy Ball
Machine
9010010Tem 10% de chance de diminuir Sp. Def do alvo em 1 estágio.
Facade
Machine
7010020O Power dobra se o usuário estiver com burn/poison/paralysis.
Fling
Machine
10010Arremessa o item do usuário no alvo. O Power varia conforme o item.
Focus Blast
Machine
120705Tem 10% de chance de diminuir a Sp. Def do alvo em 1 estágio.
Frustration
Machine
10020Max 102 power at minimum Happiness.
Giga Impact
Machine
150905O usuário não pode mover no próximo turno.
Grass Knot
Machine
10020Quanto mais pesado for o alvo, mais Power o move terá.
Hidden Power
Machine
6010015O tipo deste Move varia com base nos IVs do usuário.
Hyper Beam
Machine
150905O usuário não pode se mover no próximo turno.
Light Screen
Machine
30For 5 turns, special damage to allies is halved.
Nature Power
Machine
20Attack depends on terrain (default Tri Attack).
Protect
Machine
10Prevents Moves from affecting the user this turn.
Psych Up
Machine
10Copies the target's current stat stages.
Psychic
Machine
901001010% chance to lower the target's Sp Def by 1.
Psyshock
Machine
8010010Damages target based on Defense, not Sp Def.
Reflect
Machine
20For 5 turns, physical damage to allies is halved.
Return
Machine
10020Max 102 power at maximum Happiness.
Round
Machine
6010015Power doubles if others used Round this turn.
Safeguard
Machine
25For 5 turns, protects user's time from status.
Shadow Ball
Machine
801001520% chance to lower the target's Sp Def by 1.
Sleep Talk
Machine
10User must be asleep. Uses another known Move.
Substitute
Machine
10O usuário perde 1/4 de seu HP máximo para colocar um substitute.
Sunny Day
Machine
5For 5 turns, intense sunlight powers Fire Moves.
Swagger
Machine
8515Raises the target's Attack by 2 and confuses it.
Taunt
Machine
10020Target can't use status Moves its next 3 turns.
Thief
Machine
6010025If the user has no item, it steals the target's.
Thunder
Machine
1107010Tem 30% de chance de paralisar. Não erra durante a chuva.
Thunderbolt
Machine
9010015Tem 10% de chance de paralisar o alvo.
Torment
Machine
10015Target can't select the same Move twice in a row.
Toxic
Machine
9010Envenena gravemente o alvo. Poison-types não podem errar.
Tutor
MoveTipoCategoriaBase PowerAccuracyAcc.PPDescrição
Ally Switch
Tutor
15User and ally swap positions; using again can fail.
Gravity
Tutor
55 turns: no Ground immunities, 1,67x accuracy.
Iron Defense
Tutor
15Raises the user's Defense by 2.
Magic Coat
Tutor
15Bounces back certain non-damaging Moves.
Magic Room
Tutor
10For 5 turns, all held items have no effect.
Skill Swap
Tutor
10The user and the target troca Abilities.
Snore
Tutor
5010015User must be asleep. 30% chance to flinch target.
Telekinesis
Tutor
15For 3 turns, target floats but Moves can't miss it.
Wonder Room
Tutor
10For 5 turns, all Defense and Sp Def stats switch.
Pokémon e seus respectivos nomes são ©1995 Nintendo, Creatures, Gamefreak e ©2002 Pokémon.